The main difference between the two is their respective routes on the curse's removal. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Tags: Utility. Incapacitated = An incapacitated creature can’t take actions or reactions. On the other hand, they could rely on Athletics to break the manacles apart, snapping the chain that would try to bind them, or slamming the manacles on a stone bench, breaking the manacles apart. The creature has disadvantage on Dexterity saving throws. One of the smallest sailing vessels, keelboats can be sailed or rowed by a single person. 1 Metal; 2 Plasteel; 3 Plastic (per 10) 4 Containment manacles; Metal. weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. These adamantine manacles fit any Small to Large creature and create an antimagic field to a radius of 5 feet when they are fastened. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill. Magic items were handled fairly well in 5E. shove a creature while holding this shield, that creature takes 2d6 force damage. The PCs could easily acquire these compnonents themselves and provide them to the spellcaster for the casting. A chain has 10 hit points. 5e SRD >Gamemastering >Magic Items > Magic Rings. i. Manacles have hardness 10 and 10 hit points. Manic Manacles (5e Spell) You cause heavy black chains to encircle a creature you can see within range. A character freed from the ice is no longer restrained by it. 1 Answer. As long as you can see the point you want to go and have the verbal component. They were the preferred mount of the Nothyde Bugbear Totem Spirit Barbarians. Bane to mages everywhere. 1 These items weigh one-quarter this amount when made for Small characters. Combine with Hex for more damage and disadvantage on check. Consumable. Adventuring Gear. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. V2Blast. In addition, the holder of the manacles’ key can cast command (DC 25 Will) on the wearer of the shackles three times per day. Many features and rules refer to a creature's "game statistics". Withering Touch. Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. Immolate. Manacles have 15 hit points. In comparison, breaking out of locked manacles requires a successful DC 20 strength or dexterity check. From Dungeon Master's Guide, page 165. It can be burst with a successful DC 20 Strength check. If the binder has nothing of the sort to work with, he'll probably bind the hands behind the prisoner as Arkhios mentions. Handcuffing someone with hands behind, or handcuffing them to something is more restrictive, but still leaves them free to do many things. 5e you usually can target worn objects but they are subject to the character's. Manacles "restrain", so, for consistency, should have the same ruling as web . 5e Misty Step dnd spell. If the grappler succeeds, the targeted creature becomes manacled. In this case, I think your options are limited to escaping the bonds rather than melding with the entire structure. You can only put on one set of manacles per attempt. If I wanted to put Manacles on a cultist during combat would that count as my whole action Using An Object or would it be a form of Grappling that replaces one of my attacks during my turn? — Trogaf (@Trogaf) August 25, 2018. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). A problem I am running into though, is that my DM is saying that I cannot use a silvered weapon (using the. Divine magic tends to be nurturing, protecting only as destructive as it means to be to fulfill some divine aim. Manacles have hardness 10 and 10 hit points . Don’t use it as an in-combat heal. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. Would this be different if the caster is in manacles? a completely mundane item, arguably more constraining that the effects of a web spell: are manacles sufficient to prevent somatic components?. [Full rules in comments] [OC]Adventuring Gear. Choose an object that you can see within range. Previous Page. ago. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. Here for an instance either the d&d 5e urchin or d&d 5e criminal will really speak to an urban setting. Say you heal your buddy for 8 hit points with Cure Wounds in combat. 30-50gp + components. Star Wars 5e is currently comprised of four books—The Player's Handbook, Scum and Villainy, Starships of the Galaxy, and Wretched Hives—with two more books planned. Silence Manacles (Magic Automatic Reset Trap, 3000 gp): Every time a mage attempts to cast a spell with these manacles, it triggers the silence effect on the trap and they must make a DC 13 Will save to resist. 5e Nexus - Manacles - These metal restraints can bind a Small or Medium creature. Manacles. Thorn manacles are a form of manacles used to prevent the cuffed person from using magic. Each set of manacles comes with one key. 10 times an undefined amount still works. The chained angel has advantage on saving throws against spells and other magical effects. 1 Answer. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. In 5e, it’s just unwieldy and unnecessary. This answer clarifies some big. Item Rarity: Standard. By 818 PD, his hair had turned grey. Wondrous Item - Rare. A creature that touches the infernal or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. Nothing, for results that aren't especially good or bad. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including. None. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. AVAIL COST SOURCE - 20¥ Core Standard metal restraints come with a mechanical or a wireless-controlled lock. I think such things go beyond the general Restrained condition, though. net. Properties. Chains bolted to a wall vs manacles or rope. Mess Kit. A successful DC 14 Constitution save halves damage and eliminates the poisoned condition. The bottom of the river is the road, you've just added a river on top. Manacles have 15 hit points. 5 rules in the Magic Item Compendium that add to this (e. Manacles have 15 hit points. Axebeaks were faster runners than most horses. It was used by the Lords' Alliance as of the late 15th century DR to hold some of the Sword Coast's most heinous criminals. It might come up in a campaign I'm going to run so I thought I'd get some feedback about how I was planning on handling it (it might be a bit too in-depth and rule-heavy, but sometimes it's better to have the rules and don't need them than the. Street Savvy (Ex): A justiciar of 3rd level or higher gains a circumstance bonus on Gather Information checks he attempts while in pursuit of a criminal. Escaping the manacles requires a successful DC 20 Dexterity check. If a. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Periapt of Health. First, Dexterity should be your highest ability score, followed by Intelligence and Constitution. Escaping from a grapple or pin is a standard action. it is an expensive use of spells to do so, and not all area's may have the space for the silence/knock to be used like this, so imo yes they can be used together however they are very situational in usability. Available For: Sorcerer Warlock Wizard Circle of the Land (Coast) Oath of the Ancients Oath of Vengeance Oath of the Open Sea. , as those are things you can’t misty Step. Objects viewed through a spyglass are magnified to twice their size. The grappling rules in 5e are extremely bare-bones; while you can most certainly grapple a creature, knock them prone and hold them there while your allies wail on them, the rules are silent on how you can restrain them with things such as rope, or manacles, and don't strictly allow you to interfere with things such as the somatic components of. the yuan-ti need to get a prisoner out of the pit, they disconnect a hook from the lid and use it to hoist the prisoner out by the manacles. Most manacles have locks; add the cost of the lock you want to the cost of the manacles. 5e rules are based on "Common Language". Manacles: These metal restraints can bind a Small or Medium creature. With the use of this spell, the caster can rapidly alter the growth of any non-magical plant in a 60ft sphere around them. 1 cp. I'm not sure about 5e, but in 3. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. Basic Rules. What if it isn't my equipment? Imagine if an ally places a hat on your head. Thinking purely RAW: Manacles fit only on Medium or Small creatures. Weight: 5. They have been used on witches and wizards. About 30 seconds. Manacles are broken with a DC 20 Strength check or escaped with a DC 20 Dexterity check. PHB, manacles have an AC of 19 as an iron item (DMG ibid) Breaking them requires a successful DC 20 Strength check. Adamantine Weapons Adamantine is an ultrahard metal found in meteorites and extraordinary mineral veins. 2. Redemption. Whip. Oil (flask) Oil usually comes in a clay flask that holds 1 pint. There was an Escape Artist skill in 3. AVAIL COSTTo escape a basic grapple, you can contest the grappler's Athletics check with an Athletics or Acrobatics ability check (PHB, pg. Share. A creature that touches the infernal or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. You’ll need to carve out. A creature proficient with Thieves' Tools can pick the manacles' lock with a successful DC 15 Dexterity check. Glowlash Manacles. The DC to slip out of the shackles is 28, but breaking them is nearly impossible, requiring a DC 40 Strength check. Is there anything I may have selected for manacles to appear in my backpack at the start of a 5e campaign? Archived post. A spell's level is a general indicator of how powerful it is, with the lowly (but still impressive) magic missile at 1st level and the earth-shaking wish at 9th. The problem here is that your DM allowed a creature with -1 strength modification to pass a DC 20 Strength check to break the manacles. Follow edited Jun 27, 2018 at 1:08. But it's unclear who is able is able to perform somatic components normally done by a humanoid of 3' to 6' height. If it affected your ability to hit enemies it would say so. . Manacles are typically attached to something else, a wall, a deadweight, more manacles on the ankles, a chain binding a group of people together, etc. A few of the pieces of adventuring gear found on Table: Adventuring Gear are described below, along with any special benefits they confer on the user (“you”). Category: Items. When a creature casts the knock spell on the chained angel’s chains, the chains release a blast of unholy flame. ©2023 Wizards. Self-reliant and cynical, the infernals are often shapers, doers, and makers; they are ambitious and defiant, channeling the. To detect it, you make a roll against the trap's DC. Tags: Social. A set of enchanted manacles has an enhancement bonus with a value of +1 to +5. Just hit him for non-lethal melee damage, knock him out, and bind him with manacles/rope for transport. And it is a cool and creative way for a low-level group lacking silvered weapons to handle a lycanthrope they face. Melee. Components: V Duration: Instantaneous Classes: Bard, Sorcerer, Wizard Choose an object that you can see within range. Apr 6, 2017. This led to another trait of devils, their extreme vindictiveness combined with a lack of ability to accept their. Crowbar. A great many of them multiply as a result of intermarriage and the strength of demonic blood now coursing through the bloodlines of mortal communities. Wondrous Item - Rare. Most manacles have locks; add the cost of the lock you want to the cost of the manacles. A Large or smaller creature hit by a net is restrained until it is freed. Hit: (1d6 + 2) bludgeoning damage. The DM chooses from the following possible omens: Weal, for good results. They have a cost of 2 gp, a weight of 6 lbs, and 15 hit points each. The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss. It's a DC20 STR/DEX check to escape them. Multiple sets were used by the Iron Shepherds to keep Fjord, Jester Lavorre, Yasha Nydoorin, and other abductees in captivity. I decided to become one as it might provide some interesting role-play options. Whether that inhibits spellcasting depends on how you imagine the somatic components of spells working. In The Lost Mine of Phandelver, the Spider Staff is a “black, adamantine staff” that “can be wielded as a quarterstaff. The manacles are good quality (it requires five successful DC 32 Thievery checks to free a creature bound by the manacles). Without the key, a creature proficient with thieves’ tools can pick the manacles’ lock with a successful DC 15 Dexterity check. Shifters have always been canon descended from lycans until they were added to 5e. Chalk (1 piece) Type: Adventuring Gear Cost: 1 cp Weight: --. 5 sp. Horrendous tales and vile rumor destroyed my family's good name, and this path is the only recourse to find the truth. A creature attuned to the power pole gains the following benefits: They can use their bonus action to increase its reach by up to 15 feet, and they can use their action to increase its reach by up to. Collections My Characters My Campaigns My Encounters My DiceA net has no effect on creatures that are formless, or creatures that are Huge or larger. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to. Ring, rare. This material is published under the OGL 1. The way it is worded I would let it happen and you be free from the manacles. If the monster is wielding a shield, it is unable to benefit from the +2 Armor Class that a shield would normally provide. Manacles have 15 hit points. Keelboats typically include a ballista (DMG, ch. Escaping a Grapple. Enchanted manacles are unnaturally durable. As described in the PHB, manacles have. Hit: 16 (3d10) piercing damage. For a Large creature, manacles cost ten times the. One of the benefits of Fast Hands is being able to take the Use an Object action as a bonus action, but using a magic item doesn’t fall under Use an Object, as explained in the Dungeon Master’s Guide (p. I would allow a misty step to escape a grapple, manacled to a wall, etc. The prison was situated on the far northern coast of Icewind Dale, due north of Lonelywood. Sure, you can pay the local blacksmith to. Seems too easy. Whilst in the demiplane, James can't take actions, but he uses his movement to stand up from prone. This means that you couldn't circle around them to get into flanking position. It would depend on your dm. Fire damage dealt by the infernal ignores resistance. All the logic points out that it should hamper spellcasting, if you have a vision for this there are some rules that support the theory. Ads. Escaping the manacles requires a successful DC 20 Dexterity check. Covered in armor, swinging a giant sword, and even casting spells. Aside from that, the only other information we’re given is. There are no critical successes on skill checks in D&D 5e (See Chapter 7). This is through their Rune mechanic, and their Giant’s Might mechanic. Learn how to escape,. « search Items list. Manacles have 15 Hit Points. Breaking them requires a successful DC 20 Strength check. Manacles have hardness 10 and 10 hit points. Without the key, a creature proficient. Illusion Domain. The web page explains the. 1. Little Jimmy knows he is outclassed by Andre Gnollkin. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. Well, the ideal thing for her would be a homebrew "ring of antimagic" which stops any magic from the person wearing it. News. Preventing spells from working: This. The warlock as an arcane spellcaster is a great example, of someone who has a relationship. The ice is cold, you can walk on it, but there's still lava underneath it. Yet they do seem different. If the grappler succeeds, the targeted creature becomes manacled. , one target. Wizards or practitioners who call on their magic while locked in the manacles writhe while dozens of sharp points prick into the wearer's wrist. Each set of manacles comes with one key. He unlocked several sets of manacles, then gave the keys to Cinshariel because she was receiving special treatment. He knows his one chance is to fake left and try to slap his manacles on the brute the second after he swings his sword at him. Related: Dungeons & Dragons: Is The 5e Monk Really OP? The Curse of Lycanthropy can be something one is born with (via at least one parent being a Lycanthrope), or a creature can become a Lycanthrope after being attacked by one. There may be extra work for the spellcaster to procure them, which they charge margin on, but. A manacled creature can break free with a DC 28 Strength check or DC 35 Escape. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Spyglass - Objects viewed through a spyglass are magnified to twice their size. Containers for Small characters also carry one-quarter the normal amount. The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Spyglass. 10-30gp + components. Rations (1 day) Type: Adventuring Gear Cost: 5 sp Weight: 2 lbs. 2. Manacles have hardness 10 and 10 hit points. The level 6 elk aspect allowed their bands to move with a speed beyond that of the old kingdom making their attacks appear to take place through the entire kingdom. Thus, a Large creature can squeeze through a passage that's only 5 feet wide. And now it's been downgraded to only being implied that they are. The first part of the process required the hilt and the blade to. However, in a pickle, they can be a very useful weapon. The thug makes two melee attacks. Escaping the manacles requires a successful DC 20 Dexterity check. If the alarm spell is the trigger for the trap, it is detectable as part of the trap. The item description tells us only what benefits we gain, so the only changes the item makes are those benefits listed. Escaping the manacles requires a successful DC 20 Dexterity check. You can use an action to place these shackles on an incapacitated creature. Those seem to be likely common str check modifiers. Ranged Weapon Attack: +6 to hit, range 120/480 ft. This area is divorced from the magical energy that suffuses the multiverse. Manacles have 15 hit points. MostRealestFoxhound Barbarian • 8 yr. The ground in the spell’s area becomes muddy enough that creatures can sink into it. ago. Breaking them requires a successful DC 20 Strength check. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained. Until the spell ends, the sphere moves with you, centered on you. Tags: Social. Like a lot of things in 5e, the use of manacles boils down to "sure, it works if your DM says so. •. In this case, I think your options are limited to escaping the bonds rather than melding with the entire structure. Most manacles. The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss. #3. 5e SRD:Manacles. Hellish Flames. I feel that this spell, as well as knock should have a mechanic similar to counterspell to where it can be cast at higher levels. The problem here is that your DM allowed a creature with -1 strength modification to pass a DC 20 Strength check to break the manacles. Saeviomage makes a good point, not being able to climb very well is the really strange thing about Wererats in 5e, so a narrow and deep pit would probably be good enough. (lawful) 2. Each set of manacles comes with one key. A party of four adventurers can defeat an enemy of CR equal to their level without suffering any significant trouble. Any and all heavy armor forged from mithral imposes no disadvantage on stealth checks. 8) only when they are equipped for combat. So here's the math: Even ignoring the escape/break DCs, manacles have 15 hp, more than a first. Infernal Machine Rebuild is a D&D 5e adventure made for extra life. Paralyzed, Petrified, Stunned and Unconscious all apply the Incapacitated condition as well. (Good) 3. 5e intentionally makes it difficult to subject creatures to completely neutralizing CC options that last indefinitely. According to Xanathar’s Guide to Everything, these weapons are “unusually effective when used to break objects. Manacles have 15 Hit Points. Containment manacles: 6R 250¥ Core Contents. MostRealestFoxhound Barbarian • 8 yr. You touch a willing creature. You know, that's entirely fair. Item Rarity: Standard. However, it is slightly annoying to pay premium prices for a 2nd-level spell at higher levels, since you’re forced to upcast as a warlock. Breaking them requires a successful DC 20 Strength check. It says you 'can' take objects with you up to your carrying capacity. Mechanically, mithral armor is very simple in D&D 5e – almost to the point of feeling slightly underwhelming. Breaking them requires a successful DC 20 Strength check. I'd personally rule them as having 10 AC with resistance to non-magical physical. Adventuring Gear Contents [ hide] Subpages Adventuring Gear by Other Publishers This section describes items that have special rules or require further explanation. Combined with the gag and hood it should prevent most spellcasting. Personally, if the ropes are just wrapped around you, such that you could with a bit of effort walk/wiggle out of them, then they'd be left behind. Grab the item (or steal it off the enemy leader) that the party is looking for. The reason that manacles only restrain and don't completely shut down casting and weapons is because it isn't fun to be unable to act. Adventuring Gear. Knock. Manacles have hardness 10 and 10 hit points. - Cast it on a net (or 10). The finger trap. The object is pushed up to 10 feet away from you. 6 Toll the Dead. Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Wondrous item, rare (requires attunement by a monk) Appearing to be blue steel manacles with broken chains, these items are designed to enhance your. Part 2: Master of Adventures Whether you write your own adventures or use published ones, expect to invest preparation time beyond the hours you spend at the gaming table. (Unfortunately, many a lich prefers the cramped environment of a dank crypt. They're considered a Barrier (Armor 16, Structure 2) when trying to break them. A piece of chalk used for writing and marking on various surfaces. You turn a river of lava into ice. In contrast, using a nonmagical item, such as a healer’s kit, is in the domain of Use an Object. The Dimensional Shackles state:. does anyone know the strength check necessary to break adamantine manacles? i plan on having a super-strong frenzied berserker in an upcoming campaign, and this is a means of keeping him at least partially controlled. Adventuring Gear. This post is based on a few key facts: 1) objects in 5e have really low hp values, 2) objects don't have any form of damage reduction, 3) unarmed strikes don't require a free limb, and 4) you (as well as npcs) can make unarmed strikes really fast. Attack/Save. This makes it pretty apparent that breaking out of manacles with magic is not supposed to be so simple in 5e. Presumably the manacles stay behind, since they're fixed to the table and not something he was wearing. If that doesn't match what you're after you can edit your question. If both targets fail, they are bound to one another by a spectral manacle of your creation and will split. Most manacles have locks; add the cost of the lock you want to the cost of the manacles. In addition, the holder of the manacles’ key can cast command (DC 25 Will) on the wearer of the shackles three times per day. Additionally, Xanthar's Guide to Everything has a section on Tying Knots. Manacles. Many heroes count on items like these to survive and prosper. Even falling from a mere 30ft results in an average of 21 points of damage. Plus, their text cannot legally be reproduced here, except under Fair Use; QA regarding Armor Of Agathys, Aura Of Life/Vitality, Enervation, Healing Spirit, Life Transference,. In any case, manacles don't necessarily have to entirely prevent you. Multiple sets were used by the Iron Shepherds Fjord Jester Lavorre Yasha Nydoorin, and other abductees in captivity. shove a creature while holding this shield, you can move it up to 15 feet away from you. Melee. As a DM. Build to Power: Rune Knight 5E. The short description of manacles in the PHB don't really offer enough mechanics to give a concrete RAW answer. +3 4/20 shot, 5 rounds on average. * A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. All teleportation. Vesscl DM • 5 yr. Exploration. Each set of manacles comes with one key. Adventurer. « search Items list. Assuming that also applies to Manacles, you could only manacle someone who can't or won't stop you. * Normally requires an action but the Thief archetype lets it be a. Net. Make a hole in the ice and things get hot again. It might come up in a campaign I'm going to run so I thought I'd get some feedback about how I was planning on handling it (it might be a bit too in-depth and rule-heavy, but sometimes it's better to have the rules and don't need them than the other way around): Silence Manacles (Magic Automatic Reset Trap, 3000 gp): Every time a mage attempts to cast a spell with these manacles, it triggers the silence effect on the trap and they must make a DC 13 Will save to resist. A natural 20 is not an automatic success. Magic Items. dnd-5e; magic-items; polymorph; teleportation; Share. In this post, we will be examining the Forge Domain cleric’s class features and how you can optimize your Forge Domain cleric through choosing your race, background, ability scores, and feats. Nonmagical rock of any sort in the area becomes an equal volume of thick, flowing mud that remains for the spell’s duration. * Proficiency can come from background (e. Knock. The target’s AC cannot be reduced to lower than 8 in this way. The manacles prevent the use of one's hands. I have several questions regarding how Dimensional Shackles work in an antimagic field (below are the relevant parts of their descriptions):. When a wall doesn’t offer handholds and footholds, you can make your own. The shackles adjust to fit a creature of Small to Large size. I think the idea is at higher levels, there will be very few people willing and able to cast the spells at all. In 5e, it’s just unwieldy and unnecessary. The target must succeed on a Charisma saving throw or be banished. ago. They are typically reserved for ancient or extraplanar races to highlight how “alien” they are in comparison to the standard languages. The priest is a 5th-level spellcaster. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill. When a creature is killed by fire damage caused by the infernal, the creature is reduced to ash. Basic Rules. After their rescue, the Mighty Nein kept at least one set, which Caleb Widogast used against Essek Thelyss and Trent Ikithon. There was an Escape Artist skill in 3. New comments cannot be posted. Also, while the rules don’t explicitly state it, it’s a common assumption that mithral equipment weights half as much as the same gear made from. Manacles have hardness 10 and 10 hit points. If the binder has nothing of the sort to work with, he'll probably bind the hands behind the prisoner as Arkhios mentions. So, a fighter who has 2 attacks using an action surge with 1d8 damage will find it hard to break the manacles quickly. Manacles have hardness 10 and 10 hit points. Damage/Effect. Posted Apr 4, 2023. Pole (10-foot) Type: Adventuring Gear Cost: 5 cp Weight: 7 lbs. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Chest - A chest can hold 12 cubic feet/ 300 pounds of gear. The web page explains the sources and examples of manacles in different adventures, and the answers from the community discuss the possible interpretations and implications of their use. Manacles of Silent Penance. for running adventures set in dungeons, the wilderness, and other locales, and chapter 6 covers the time between adventures. Escaping the manacles requires a successful DC 20 Dexterity check. Ring of Animal Influence. * Thieves can use expertise to get double proficiency (PHB 96), but Bards cannot (PHB 54).